[RulePart]
Head=Game Rules
TextParts=4
Text1=On each level you will be offered an item with slots for gems of a certain color and size. By combining the colors of the uncut stones on the table, you will form gems that fit these slots. Each level is complete when all the required gems are set into the item and there are no empty spaces left. The task becomes more difficult with each level, the parts change, and more bonuses are added that simplify gameplay. To help with your tasks, use the hint tools – the register and the magnifying glass.
Text2=The register is under the item you're creating. It shows the number of gems of certain sizes and colors still needed to finish the task. To see it put your cursor on the REGISTER icon.
Text3=The magnifying glass shows the exact way the gems are supposed to fit into the empty slots. To use it put your cursor to the right part of the screen, on any part of the incomplete item.
Text4=Note the cost of different uncut stones combinations producing gems of different size.
[CrCostPart]
Head=Gem cost
StartTextParts=1
StartText1=To produce gems of different sizes you should combine different numbers of stones of the same color:
SmallText=3 stones of the same color create a small gem.
MediumText=4 stones of the same color create a medium gem.
BigText=6 stones of the same color create a large gem.
LargeText=9 stones of the same color create a giant gem.
EndTextParts=2
EndText1=12 stones of the same color create a unique gem.
EndText2=Unique gems may contain up to 15 stones of the same color.
[BonusPart]
Head=Bonus description
TextParts=1
Text1=During the game, some of the gems you cut will not fit into any designated slots.These extra gems bring additional points and activate bonuses. If you are offered several bonuses, each successive bonus in the row is considered to be more important and is filled up after the previous one. The bonuses can be activated by clicking on the corresponding icons. By putting the cursor on the icon you can learn its properties. The information is reflected in the right part of the screen under the incomplete item. Each bonus effect is unique.
ShowOrder=0 2 6 3 5 8 11
[FreeModePart]
Head=Challenge mode
TextParts=2
Text1=In addition to the Story Mode, there is a Challenge Mode. In this mode the main field is left intact and consists of uncut stones. The additional field features a vertical container with gems of various size and color falling into it. To get to the next level, you must clear a certain number of gems. The game stops when the container is full (in which case, you have lost the game). The gem is cleared if there is a certain combination of stones arranged on the main field (e.g.,  if you arrange a combination of 6 white stones, a large diamond will be cleared). Unused stones will activate the bonuses. Each gem cleared fills up the progress bar under the container and gets you closer to the next level.
Text2=Each level the difficulty of the game grows as the stone and gem colors increase and they are mixed more thoroughly. The points acquired depend directly on the combination multiplier that grows with each successful action leading to creating a gem, and is zeroed at the zero dice turn.Turning the dice without making a combination adds a gem to the container. In addition, more gems are added until the level is complete.
[CreditsPart]
Head=Credits
DevHead=Developers:
Company=GameOver-Games
DevTextParts=10
DevText1=Andrey Goncharov
DevText2=Dmitriy Vysotskiy
DevText3=Ilya Sinicin
DevText4=Alexey Astankov
DevText5=Nadejda Zuenko
DevText6=Nastya Kirushenko
DevText7=Danil Krasilnikov
DevText8=Alexey Morgalev
DevText9=Valera Belozercev "Whitelake"
DevText10=Eugene Kladov
ThanksHead=Special Thanks:
ThanksTextParts=2
ThanksText1=Pavel Ganin
ThanksText2=Pavel Gorbachev
PubHead=Publishers:
PubCompany=ShadeTree Games
PubTextParts=5
PubText1=Producer: Dimitri Kirin
PubText2=Test Lead: Daniel Fitzgerald
PubText3=Executive Producer: Wendy Beasley
PubText4=Concept Artist: Matthew Shetler
PubText5=QA Tester : Sarah Gray
PubThanksHead=Special Thanks:
PubThanksTextParts=5
PubThanksText1=James Barrell
PubThanksText2=Nicholas Quante
PubThanksText3=Catherine Mainland
PubThanksText4=Lloyd Melnick
PubThanksText5=Kirk Owen
