<resources>
	<string name="PowerupShuffleTitle" value="Shuffle Powerup" />
	<string name="PowerupShuffleDescription" value="Shuffles everything on the board" />
	
	<string name="PowerupFinishOrderTitle" value="Complete-the-Order Powerup" />
	<string name="PowerupFinishOrderDescription" value="Fills the current order" />

	<string name="PowerupBiggerBagTitle" value="Bigger Bag Powerup" />
	<string name="PowerupBiggerBagDescription" value="Lets Rikki's bag carry 2 more pieces of fruit" />

	<string name="PowerupEmptyBagTitle" value="Empty Bag Powerup" />
	<string name="PowerupEmptyBagDescription" value="Empties all fruit in Rikki's bag" />
	
	<string name="PowerupClearFliesTitle" value="Fly Swatter Powerup" />
	<string name="PowerupClearFliesDescription" value="Removes all flies currently on board" />

	<string name="PowerupFillEmptyTitle" value="Early Delivery Powerup" />
	<string name="PowerupFillEmptyDescription" value="Fills all empty squares with fruit" />
	
	<string name="PowerupResetClockTitle" value="Reset Clock Powerup" />
	<string name="PowerupResetClockDescription" value="Resets the Customer Patience Clock to full" />
	
	<string name="PowerupSuperFruitTitle" value="Super-Fruit Powerup" />
	<string name="PowerupSuperFruitDescription" value="Fills all orders with this type of fruit" />

	<string name="SwingToolTipTitle" value="Swing" />
	<string name="SwingToolTipDescription" value="Swings to the other spot of the same color" />
	<string name="FruitFliesToolTipTitle" value="Fruit Flies" />
	<string name="FruitFliesToolTipDescription" value="Fruit going to go rotten in %d orders" />
	<string name="FruitFliesToolTipDescriptionSingle" value="Fruit going to go rotten with next order" />
	<string name="RottenFruitToolTipTitle" value="Rotten Fruit" />
	<string name="RottenFruitToolTipDescription" value="Will be removed from fruit stand for next order" />
		
	<string name="StoryFinish" value="Congratulations!!! You have saved the Fruit Stand and made MegaMart stop selling fruit!&#x0a;&#x0a;You and Rikki can take a well deserved vacation now! Thank you!" />
	
	<string name="StoryIntro00" value="Welcome! My name is Tino and this is my Fruit Stand. My family has sold delicious fruit right here for generations -- my papa, my grandpa, even my great-grandma all helped build our business.  We're not rich, but for years now our family has been able to make a pretty good living. That is until we heard the bad news.&#x0a;&#x0a;The family across the road was selling their farm, but not to another farmer, but MegaMart!" />
	<string name="StoryIntro01" value="We went to MegaMart's grand opening to see what the fuss was about, and that's when we found out -- MegaMart was selling fruit too! It wasn't very fresh, but there was lots to choose from.&#x0a;&#x0a;Pretty soon we saw that they wanted to drive us out of business. And sure enough, they started stealing our customers. I knew our fruit was better, but I was very worried. Would our customers taste the difference and come back?" />
	<string name="StoryIntro02" value="Business was booming over there. And to make matters worse, I discovered that MegaMart had bought out our bank loan. They planned to build a huge parking lot on our land!&#x0a;&#x0a;Business slowed down so much that poor Toni had to close his stand and move away - abandoned everything! I was in big trouble too. I only 60 days to pay back the loan or watch MegaMart knock down my stand! What could I do?" />
	<string name="StoryIntro03" value="Yesterday, I found a monkey dancing around in the orchards. I watched him playing with the fruit and he didn't bruise a single one! I named him Rikki.&#x0a;&#x0a;Suddenly, I knew what to do... I'll let Rikki pick the customers' fruit. My customers would get the best fresh fruit around and have fun at the same time! We might even gets tips for our tricks!&#x0a;&#x0a;Help us save the Fruit Stand!" />

	<string name="EasyStoryModeToolTip" value="Play with no time pressure or pesky flies" />
	<string name="StoryIntroNextPage" value="Go to the next page of the story" />
	<string name="StoryIntroSkipLast" value="Skip to the last page " />
	<string name="StoryIntroPlayGame" value="Play the Game and Save the Fruit Stand!" />
	<string name="ReturnToMainMenu" value="Return to Main Menu" />
	<string name="ExitGameToolTip" value="Exit Game" />

	<string name="HelpTitleText" value="Tino's Fruit Stand Help" />
	<string name="HelpStartingText" value="Hello! May I help you? When you move the mouse over an item, I'll explain it to you and give you some tips on playing the game" />
	
	<string name="HelpScoringTitleText" value="Scoring" />
	<string name="HelpCustomersTitleText" value="Customers/Items" />
	<string name="HelpPowerupsTitleText" value="Powerups" />

	<string name="HelpUnavailableText" value="This is unavailable in the Easy Play or Relaxed mode." />

	<string name="HelpFruitText" value="Fruit (points per)" />
	<string name="HelpFruitDesc" value="Pick up the fruit in the customers' orders. When the current order is filled, the customers get their fruit and you get the points. You can go through empty squares to get fruit. In fact, as long as there's a clear path, Rikki will run to the fruit." />
	<string name="HelpExactOrderText" value="Exact Order" />
	<string name="HelpExactOrderDesc" value="If you fill an order and you have exactly the fruit you need, you'll get a bonus. It's easy in the early days, but then it gets harder. Try to combine it with other bonuses!" />
	<string name="HelpComboBonusText" value="Combo Bonus" />
	<string name="HelpComboBonusDesc" value="If you fill both orders at the same time, you'll get a combo bonus. The trick to a combo bonus is to choose a fruit that's ONLY in the current order and pick it LAST. So, fill the next order, and then the current one." />
	<string name="HelpPickyOrderText" value="Picky Bonus" />
	<string name="HelpPickyOrderDesc" value="Some picky customers want a particular piece of fruit. You'll get a bonus if you fill their orders with the special fruit. Half points if you don't! For an EXTRA bonus, combine a combo order with a picky fruit!" />
	<string name="HelpRottenFruitText" value="Rotten Fruit" />
	<string name="HelpRottenFruitDesc" value="Once flies show up on a fruit, Rikki must use this fruit in 5 orders or it will go rotten. The flies turn orange when you have 2 orders left and red when the fruit is as ripe as I will sell! Rotten fruit blocks Rikki's path but goes away after one order." />
	<string name="HelpRottenFreeText" value="Rotten Free Day" />
	<string name="HelpRottenFreeDesc" value="If you can get through a day without any rotten fruit, you'll get a Rotten Free bonus. Fruit with flies are not a problem." />
	<string name="HelpRushedOrderText" value="Rushed Order" />
	<string name="HelpRushedOrderDesc" value="If Rikki fills his bag before he can fill the current order or if a customer runs out of patience, the customer will take whatever Rikki has collected. But this is a rushed order. Rushed orders mean unhappy customers and you only get 3 of them per level." />

	<string name="HelpPatienceBarText" value="Patience Bar" />
	<string name="HelpPatienceBarDesc" value="This bar shows the patience level of the first customer in line. If the bar runs out, your customer will take whatever fruit you've collected of their order, but will leave UNHAPPY." />
	<string name="HelpUnhappyCustomerText" value="Unhappy Customer" />
	<string name="HelpUnhappyCustomerDesc" value="If a customer runs out of patience or if Rikki fills up his bag before finishing an order, the customer becomes unhappy. Unhappy Customers shop at MegaMart for their fruit! Three Unhappy Customers in one day and we lose the Fruit Stand." />
	<string name="HelpPickyCustomerText" value="Picky Customer" />
	<string name="HelpPickyCustomerDesc" value="Picky Customers select specific pieces of fruit for their orders, which are marked with a star of the same color. Be careful, if you pick up the special fruit early and there are no extras, it will get used for an order BEFORE the picky customer's turn. " />
	<string name="HelpSingleFruitText" value="Single Fruit Customer" />
	<string name="HelpSingleFruitDesc" value="Single Fruit Customers want 5 of only one type of fruit. Make sure you know when they are coming up so you can fill their orders." />
	<string name="HelpCrateText" value="Crate" />
	<string name="HelpCrateDesc" value="A crate is a blocked square in the Fruit Stand. Rikki has to move around crates to fill the order. Sorry for the clutter - we ran out of space in the back!" />
	<string name="HelpSwingText" value="Rikki's Swing" />
	<string name="HelpSwingDesc" value="When you move Rikki to a swing spot, he will swing to the other spot of the same color. There is no limit to how often Rikki can use his swing. Move back and forth to get the fruit you need for combos and picky orders!" />
	<string name="HelpFliesText" value="Flies" />
	<string name="HelpFliesDesc" value="Once flies show up on a fruit, Rikki must use this fruit in 5 orders or it will go rotten. The flies turn orange when you have 2 orders left and red when the fruit is as ripe as I will sell! Rotten fruit blocks Rikki's path but goes away after one order." />

	<string name="HelpBiggerBagText" value="Bigger Bag" />
	<string name="HelpBiggerBagDesc" value="Rikki's bag will expand, so he can carry 2 more pieces of fruit." />
	<string name="HelpResetClockText" value="Reset Clock" />
	<string name="HelpResetClockDesc" value="This resets the first customer's patience level to full - so you can take your time to fill his order if you need it!" />
	<string name="HelpShuffleText" value="Shuffle" />
	<string name="HelpShuffleDesc" value="Shuffles everything on the board. Roll the dice to see if you can move the fruit you need any closer to Rikki." />
	<string name="HelpSuperfruitText" value="Superfruit" />
	<string name="HelpSuperfruitDesc" value="This powerup checks both orders and fills them with all the fruit you need of this type. Be careful not to fill the bag before you're ready. But if this fruit completes the order, you can go over the size of the bag to finish the order." />
	<string name="HelpFlySwatterText" value="Fly Swatter" />
	<string name="HelpFlySwatterDesc" value="Removes all flies on the board, but the fruit is still rotting away, so be careful. It buys you some time, but does not give you fresh fruit." />
	<string name="HelpFillEmptyText" value="Early Delivery" />
	<string name="HelpFillEmptyDesc" value="This powerup immediately fills the empty squares with fruit. You may get lucky and get the fruit you need or you might just get more unneeded fruit." />
	<string name="HelpEmptyBagText" value="Empty Bag" />
	<string name="HelpEmptyBagDesc" value="Empties Rikki's bag of fruit. Use this when it seems unlikely that you can get your exact or combo order. It's also a great fly-clearing tool." />
	<string name="HelpCompleteOrderText" value="Complete Order" />
	<string name="HelpCompleteOrderDesc" value="Completes the current order. Use this when the fruit near you is better for the next order than for the current one." />

	<string name="LevelSelectTitle" value="Which Level do you want to start on?" />
	<string name="LevelHighScoreTitle" value="Level High Scores" />

	<string name="MainMenuToolTipPlayStory" value="Play through the story of saving Tino's Fruit Stand!" />
	<string name="MainMenuToolTipPlayArcade" value="Play on a variety of different boards to get the best score" />
	<string name="MainMenuToolTipPlayRelaxed" value="Play Arcade Mode without any time pressure" />
	<string name="MainMenuToolTipOptions" value="Sound and display options, high scores, and credits" />
	<string name="MainMenuToolTipExit" value="Exit Game" />
	<string name="MainMenuToolTipPlayer" value="Click to change name of player" />
	<string name="MainMenuToolTipUnlock" value="Unlock by earning %d Fruit Stand improvements in Story Mode" />
	<string name="MainMenuToolTipUnlockSingle" value="Unlock by earning %d Fruit Stand improvement in Story Mode" />
	
	<string name="StoryHighScoreValue" value="%d days" />
	<string name="NewHighScore" value="TOP 10 Score!!!" />
	
	<string name="DayCompleted" value="Day Completed" />
	<string name="LevelCompleted" value="Level Completed" />
	<string name="DayScore" value="Day Score" />
	<string name="LevelScore" value="Level Score" />
	
</resources>