!eff_shake 0,0
!eff_draw 0

!wavset 26,boom.wav
!wav 26,0
!wavset 3,muon.wav
!wav 3,0
!wavset 1,muon.wav
!wav 1,0
!wavset 2,muon.wav
!wav 2,0
!wavset 6,muon.wav
!wav 6,0

$tekideru=0
!picpos 398,0,0
!picset 398,siro.bmp
!picon 398
!pical 398,60
*
!pause 1
!pical 398,120
*
!pause 1
!pical 398,180
*
!pause 1
!pical 398,240
*
!pause 1
!pical 398,256
*
!pause 1
!picmax 400
$rnd9=load
!file gamestart.asdf
!stop
















































































