
;
!if $npc6houkou=48
!godown #ml
!endif
!if $npc6houkou=96
!godown #mr
!endif
!if $npc6houkou=144
!godown #mu
!endif
!if $npc6houkou=0
!godown #md
!endif
;
;------------------------
#movec
!rnd $rnd,10
!if $rnd=0
$npc6houkou=48
!endif
!if $rnd=1
$npc6houkou=96
!endif
!if $rnd=2
$npc6houkou=144
!endif
!if $rnd=3
$npc6houkou=0
!endif
!godown #back


#ml
$132x-8
;----------------------------------------接触判定
!if $rnd=0

!endif

;!godown #back

!godown #movego
#mr
$132x+8
;----------------------------------------接触判定
!if $rnd=0

!endif

;!godown #back

!godown #movego
#mu
$132y-8
;----------------------------------------接触判定
!if $rnd=0

!endif

;!godown #back

!godown #movego
#md
$132y+8
;----------------------------------------接触判定
!if $rnd=0

!endif

;!godown #back

!godown #movego
;----------------------------
#movego
;
$npc6anime+$enpc6sx

$rnd=$enpc6sx
$rnd*3
$rnd-1

!if $npc6anime>$rnd
$npc6anime=0
!picarea 132,$npc6anime,$npc6houkou,$enpc6sx,$enpc6sy
!picarea 32,$npc6anime,$npc6houkou,$enpc6sx,$enpc6sy
$npc6houkou=n
$enemyturn=7
!godown #back
!endif
!picarea 132,$npc6anime,$npc6houkou,$enpc6sx,$enpc6sy
!picarea 32,$npc6anime,$npc6houkou,$enpc6sx,$enpc6sy

!picpos 132,$132x,$132y
!picpos 32,$132x,$132y
;--------------------------------------------------------------
#back
!freturn2




































































