!picset 301,not.bmp
!picoff 301
!picpos 301,0,0
!pical 301,256
!picset 362,not.bmp
!picset 363,not.bmp
!godown #restart

!picset 362,lpbtgeji0d.bmp
!picon 362
!picpos 362,6,72
!pical 362,160
!picarea 362,0,0,32,32

!picset 363,btgeji1.bmp
!picarea 363,0,0,24,160
!picon 363
!pical 363,200
!pical 362,200

;!picset 1,kuro.bmp
;!picon 1

;--------------------------------MAX
$btgejiz=334
$btgejiy=100
!piczoom 363,24,$btgejiz
!picpos 363,10,$btgejiy
;-----------------------------------末端
;$lpgejiz=1
;$lpgejiy=454

;-----------------------------------
!piczoom 363,24,$btgejiz
!picpos 363,10,$btgejiy

#restart
;--------------------------------------pld
!picset 100,chippl0.bmp
!picon 100
!picpos 100,304,216
!picarea 100,0,0,32,48
;!picpos 99,304,216
;!picset 99,chipplkg0.bmp
;!picon 99
;!pical 99,120
;

;!picset 150,chippl0u.bmp
!picset 150,chippl0.bmp
!picon 150
!picpos 150,304,216
!picarea 150,0,0,32,48



;---------------------------------------------ナイフ設定
!picset 101,plbuki1.bmp
!picset 102,plbuki1ef.bmp
$weaponsel=weapon1c.asdf
!wavset 21,knife.wav
!wavset 22,muon.wav



;---------------------------------------------狙撃銃設定
!picset 101,plbuki4.bmp
!picset 102,plbuki4ef.bmp
$weaponsel=weapon4c.asdf

!wavset 21,sogekijyu.wav
!wavset 22,sogekijyur.wav

;---------------------------------------------ショットガン設定
!picset 101,plbuki3.bmp
!picset 102,plbuki3ef.bmp
$weaponsel=weapon3c.asdf

!wavset 21,shotgun.wav
!wavset 22,shotgunr.wav

;---------------------------------------------ハンドガン設定
!picset 101,plbuki2.bmp
!picset 102,plbuki2ef.bmp
$weaponsel=weapon2c.asdf

!wavset 21,handgun.wav
!wavset 22,handgunr.wav



;---------------------------------------武器設定
$plbukihoukou=0
$plbukiani=-96
!picpos 101,272,168
!picon 101
!picarea 101,$plbukiani,$plbukihoukou,96,144
!picpos 102,272,168
!picon 102
!picarea 102,$plbukiani,$plbukihoukou,96,144


$200x=0
!picset 350,sunaarasi0.bmp


!picon 350
!picpos 350,$200x,0
!pical 350,120
!pical 350,60

!picoff 350


!picset 5,map0suna.bmp

!picset 5,kuro.bmp
$5x=0
$5y=0
!picpos 5,$5x,$5y
!picon 5

;---------------------------


$plhoukou=0
$plmanime=0
!picarea 100,$plmanime,$plhoukou,32,48
!picarea 150,$plmanime,$plhoukou,32,48

$120x=0
$120y=0
$125x=0
$125y=0
$130x=0
$130y=0

$165y=0


$npc1houkou=n
$npc2houkou=n
$npc3houkou=n

$npc1anime=0
$npc2anime=0
$npc3anime=0


$pmove=8




;$rnd=m0name
;!str $rnd+$mapname
;$rnd2=$rnd
;!str $rnd2+d.bmp
;!picset 8,$rnd2
;!picon 8
;$rnd2=$rnd
;!str $rnd2+u.bmp
;!picset 198,$rnd2
;!picon 198
;$rnd2=$rnd
;!str $rnd2+c.bmp
;!picset 2,$rnd2

;!picset 8,maps1f1d.bmp
;!picon 8
;!picset 198,maps1f1u.bmp
;!picon 198
;!picset 2,maps1f1c.bmp

!picset 8,not.bmp
!picon 8
!picset 198,not.bmp
!picon 198
!picset 2,not.bmp

$8x=0
$8y=0


!picpos 2,$8x,$8y
!picpos 8,$8x,$8y
!picpos 198,$8x,$8y





;------------------------------------------------------------------------------------
$light=1

!picpos 300,0,0
!picpos 1,0,0
!picset 300,kuro.bmp
!picset 1,dentou1.bmp
!picon 300


!if $plhoukou=0
!picarea 1,0,960,640,480
!endif
!if $plhoukou=48
!picarea 1,0,480,640,480
!endif
!if $plhoukou=96
!picarea 1,0,1440,640,480
!endif
!if $plhoukou=144
!picarea 1,0,0,640,480
!endif


!picbl 300,1

;

;------------------------------------------------------
;
;
;
!getpiccolorset 2


$plhoukou=144
$plbukihoukou=432
!picarea 1,0,0,640,480
!picbl 300,1

$8x=250
$8y=140


!wavset 2,geiger.wav
!wav 2,1
!file mapsouko1.asdf
!stop


$rnd=$mapname
$rnd2=.asdf
!str $rnd+$rnd2
!file $rnd
!stop












