
!wavset 42,warai3.wav
!wavset 43,kamu.wav


!picpos 390,0,0
!picset 390,kuro.bmp
!picpos 391,20,0
!picset 391,not.bmp


!picpos 392,0,0
!picset 392,overhead2.bmp
!picarea 392,0,0,640,480
;-

;-
!rnd $rnd,100
$rnd+100
!rnd $rnd2,100
$rnd2+60
!picpos 394 $rnd,$rnd2
!picset 394,gunef2.bmp
!picon 394
!picarea 394,0,0,1,1


!picset 395,gunef1.bmp
!picon 395
!picarea 395,0,0,1,1

$127x=320
$127y=20
!picpos 396,320,20
!picset 396,guntest1.bmp
!picarea 396,0,0,400,480

!picpos 397,-40,0
!picset 397,meganegras1.bmp
!pical 397,100
!picpos 398,-40,0
!picset 398,megane1.bmp
!picset 399,not.bmp
!picon 390
!picon 391
!picon 392


!picon 396
!picon 397
!picon 398
!picon 399

!picoff 300
!picpos 393,0,0
!picpos 1,0,0
!picset 393,kuro.bmp
!pical 393,256
!picset 1,btllight1.bmp
!picarea 1,0,0,640,480
!picon 393
!picbl 393,1
$ibent=0
$plibent=0

!swing1 20,26
$rnd9=0
#qwe
*
!pause 1
;----------------------------------------

!fgosub2 gunbatle2ibent.asdf
!if $ibent>49
!wavset 42,muon.wav

!godown #over
!endif


;--------------------------------------
!if $key1=lclick
!if $plibent=0
$plibent=1
$rnd9+1
!if $rnd9>3
!wavset 1,muon.wav
!wavset 2,muon.wav
!wavset 42,muon.wav
!picarea 392,0,3840,640,480
*
!pause 1
!file goodend2.asdf
!endif


!if $plibent=0
!rnd $rnd,2
$127x=318
$rnd+$127x
!picpos 396,$rnd,$127y
!endif

!fgosub2 plaction.asdf

!goto #qwe



#over
!picoff 390
!picoff 391
!picoff 392
!picoff 393
!picoff 394
!picoff 395
!picoff 396
!picoff 397
!picoff 398
!picoff 399
!file gameover.asdf,#modosare
!stop





































































