.\src\graphics.cpp(300): PixelShaderVersion=3.0
.\src\graphics.cpp(316): MaxTextureWidth=16384, MaxTextureHeight=16384
.\src\graphics.cpp(327): AvailableTextureMem=3912237056
\src\sp\../chr/ChrBase.h(85): IChrMgrBase<D,H>::IChrMgrBase: Initial MaxChr=512, Final MaxChr=512
\src\chr\ChrBase.h(85): IChrMgrBase<D,H>::IChrMgrBase: Initial MaxChr=256, Final MaxChr=256
.\VDGFont.cpp(499): IVDGFont::~IVDGFont: init_ncell=1260, final_ncell=1260
.\VDGTex.cpp(276): IVDGTexMgr: Max texture memory used (27741184)
